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Kinematics

Kinematics describes motion without asking what causes it. You will work with vectors, velocity and acceleration, the constant-acceleration equations, motion graphs, free fall, and projectiles, all with numbers you can do by hand.

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What this chapter covers

Key points to know

Try a practice question

Which of the following is a vector quantity?

  1. Distance
  2. Speed
  3. Displacement
  4. Time
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C. Displacement has both magnitude and direction. Distance, speed, and time are scalars; a common slip is calling speed a vector because it sounds like velocity.

Common questions

What does this chapter cover?

Kinematics covers Vectors, Distance & Displacement, Velocity & Acceleration, Kinematic Equations & Free Fall, Graphs of Motion, Projectile Motion.

What should I know first?

Vectors have direction; scalars do not Displacement = final position − initial position, independent of the path Average velocity = displacement / time; average speed = distance / time

24 original practice questions accompany this chapter in the app. Spaced review brings missed ideas back at the right time; it helps memory but cannot promise you will not miss an idea again.