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Momentum & Collisions

Momentum tracks how hard an object is to stop, and it is conserved when nothing external pushes on a system. You will use impulse, solve elastic and inelastic collisions and explosions, and find centers of mass and two-dimensional results.

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What this chapter covers

Key points to know

Try a practice question

Which unit is equivalent to the unit of momentum?

  1. J/s
  2. N/s
  3. N·s
  4. kg·m/s²
Show the answer

C. Impulse equals the change in momentum, so N·s = (kg·m/s²)·s = kg·m/s. J/s is a watt and kg·m/s² is a newton.

Common questions

What does this chapter cover?

Momentum & Collisions covers Momentum & Impulse, Conservation of Momentum & Inelastic Collisions, Elastic Collisions, Center of Mass & Two-Dimensional Collisions.

What should I know first?

p = mv is a vector; impulse J = FΔt = Δp Area under an F–t graph is the impulse Isolated system: total momentum is conserved in every collision

21 original practice questions accompany this chapter in the app. Spaced review brings missed ideas back at the right time; it helps memory but cannot promise you will not miss an idea again.